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R is for... RoboCop: Rogue City

  • Writer: Adam Cassar
    Adam Cassar
  • Apr 3
  • 4 min read

Updated: Apr 18


 

Game Information

Developer:

Teyon

Date Started:

26/03/2025

Platform:

Steam

Fresh Play / Continuation:

Fresh Play

Genre:

FPS

Time Played:

16.5hrs

Theme:

Sci-fi

Date Finished:

03/04/2025

Difficulty Rating:

Average

Recommendation:

Yes

 

I remember growing up watching the original RoboCop trilogy as a kid, so it would be natural to want to play a game about the titular character. And there have been other games that have been released. However, the games I mostly tried were side-scroller type games. I am aware that RoboCop 3 and RoboCop (2003) were different genres, but I never had a copy of them.


Then I heard of RoboCop: Rogue City. I was excited to learn that the game was being created by the same developers who made Terminator: Resistance, a game which I had played some time before I started tracking my completed games and before the challenge - and I had enjoyed it tremendously. For that reason, I was eager to see what they would come up with for a RoboCop game.


I was glad that they went down the first-person shooter route for the game. I don't think I would have enjoyed it if they tried anything differently. And I liked that they tied the game into the original trilogy timeline (takes place between RoboCop 2 and RoboCop 3). If anything, that little bit of knowledge has made me want to rewatch the movies again.


When the game loaded up and I was given control of the character, the first thing I noticed was the clunky feel to the movement. At the time, I thought it would annoy me because it didn't feel natural, and it felt slow. But as soon as I entered my first combat encounter, I realized how wrong I was - especially when the RoboCop theme song began to play. I came to realize that the clunky walk was RoboCop's walk, and as I strode through enemy fire, it felt gloriously powerful. It was absolutely satisfying just marching through the lobby of the Channel 9 news station and dispatching scumbags.


And what a way to dispatch them too! The level of gore, as you blew off arms, legs, or heads, was reminiscent of the effects in Soldier of Fortune. And it got even more gruesome if you upgraded your gun mod to unlock gorier effects.


And I loved how the game still had a lot of 80s throwbacks. Even though it's a modern game, and technically it is in a dystopian future, it's absolutely nostalgic to see the VCR screens on the monitors or the bulky computer screens. It was like they should not belong, but they completely fit in the aesthetic that is RoboCop.


I also enjoyed how the game gave you the opportunity to humanize RoboCop through some side quests and dialogue choices. RoboCop isn't just a mechanical killing machine. So while it might seem odd that there is a side quest to field complaints at the precinct's front desk, it totally matches with the fact that his fellow police officers see him as a partner rather than a tool.


Now, I did wish there were a bit more investigative elements within the game. You do have opportunities to scan objects, and there are two side quests which allow you to solve a murder, but it did not feel like there was enough of this.


Another thing, which was not entirely bad, was that later in the game, I felt absolutely unstoppable. I didn't even need to worry about picking up weapons or taking cover to repair. I could march into a hailstorm of bullets and obliterate anything that moved. (Was still satisfying though).


One other thing that did bother me a little bit, was that in-game cutscenes felt a little stiff. During cutscenes, the characters were a lot more animated, but when it was an in-game dialogue sequence, everyone felt wooden, and it's not like you cannot notice it.


The last thing, which was sometimes a bother, was how the game randomly crashed on me a couple of times. I'm not even sure if it was due to my PC setup or if it was the game itself. Sometimes I would get an error message, and sometimes it would just close randomly. I did, however, get the impression that it seemed to happen when the game was trying to load something, and it simply failed to do so, as the crashes - though not always at the same place - would often happen when a cutscene was about to load or finish. There were also times when objects got frozen in place, especially after they were destroyed. Thankfully, neither of the things mentioned happened often enough to be frustrating.


Overall, though, I really enjoyed the game. It felt amazing to play as RoboCop. And the story wasn't bad either. I could definitely see how it fit in between both RoboCop 2 and RoboCop 3.


I loved the action, I loved the humor, I loved the downtime - definitely one of the best RoboCop adaptations out there, and I would recommend it to people, especially if they are familiar with the original movie trilogy. Now, if you don't mind, I need to go binge them again. That theme song is buzzing in my head, and I know it will not leave me until I satisfy the itch to rewatch all three movies.


When I get back, I will be moving on to Spyro Reignited Trilogy for my S game, specifically Spyro 3: Year of the Dragon.

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