U is for... UberSoldier II
- Adam Cassar
- Aug 10
- 4 min read
Updated: Aug 13

Game Information
Developer: | Burut CT | Date Started: | 27/05/2025 |
Platform: | Steam | Fresh Play / Continuation: | Fresh Play |
Genre: | FPS | Time Played: | 6.2hrs |
Theme: | War | Date Finished: | 10/08/2025 |
Difficulty Rating: | Easy but decent | Recommendation: | It's a cheap grab |
I finally managed to get back into the rhythm of spending some time on my challenge games. The issue is my life is still ongoing, but there may be some positive news on the horizon. Still, I don't want to rush into the celebration just yet. But at least, I can feel a little positive compared to how I felt during the past month.
UberSoldier II was a game I wanted to play, especially after finishing the first game back in April 2024; well, actually, before that. I wanted to play it during my First Person Shooter binge, but held off until I played the first game. Going into the game, I knew I could not compare it with the likes of the original Medal of Honor or Call of Duty games, and it was a good thing I didn't.
Did it have its flaws and quirks? Oh yes. But it was still an enjoyable experience.
UberSoldier II was simply a game that anyone could pick up and enjoy, despite its quirks. It does help going into it, however, not expecting it to be on equal footing as some of the bigger and better WW2 FPS games out there.

The story, just like in UberSoldier, is nothing too spectacular. In fact, though I tend to pride myself in remembering details in stories, movies, and games, UberSoldier was so forgettable that I struggled to remember anything pertinent to it. The same could be said about the sequel. If anything, what stood out to me more were the slight inconsistencies. For instance, in one cutscene, where you are interrogating a German Officer, during far shots, he would have his officer's hat on. But the moment the scene zoomed in, that hat was gone. Even the tone in the cutscenes sometimes shifted abruptly. For example, at one moment, one of the characters is mourning the loss of her brother, and straight after that, she is laughing with the main character, midway through asking him a question. I was there scratching my head, asking myself if I missed something or if there was an inside joke I was not privy to.

Still, it was fun to play, and there were some improvements to its predecessor. For one, the levelling-up system was better. In the first game, depending on what you did (three melee kills or three headshots), you would level up your health or energy. In this game, however, getting the three melee kills or headshots would grant you XP to be used at the end of the level on stats such as Health, Accuracy, Energy, etc. Not only that, a fourth consecutive kill would unlock a temporary ability - Supersniper or Berserker - so it was worth going for them.
Visually, the game wasn't anything astounding. You could compare it to any title that was around at the same time, and they would match the same style. Saying that, though, they did do a good job of at least filling out the world, so at least the maps didn't feel entirely bland. However, there were some little quirks. For one, sometimes because the doors all looked the same, it made it difficult to know which ones were important to progress through the stage, especially if you were in an 'arena' style area and enemies were spawning through reinforcement doors. Secondly, flame effects were oddly designed. They were expected to be flat on the floor when an explosion would go off, so if they happened to be caught on some debris that lifted them off the ground, you would have a hovering 'pool' of flame in the air.
One thing which however they did not change between the first game and this was the voice acting. It wasn't bad, per se, but it was laughably noticeable. German soldiers, while they were out in the level map, would often throw out a German phrase here or there. But the moment they needed to give some exposition dialogue, they were very noticeably English-speaking. There were times, particularly when there were allies on the map, where I couldn't tell if it was the Germans or my guys talking. Still, just like in the first game, it added to the charm.

Honestly, the game wasn't too hard to get into, and if it weren't for the fact that I had a lot going on in my life, I would have beaten it a lot sooner. The only things that sometimes caused some frustration were the boss fights. While there weren't that many, the few times you encountered one, you never necessarily knew if you were hurting them or not. Sometimes it was little cues that showed you've whittled their health enough to enter the next phase. Either they put up a shield, or they stopped moving for a moment. But most times, you are simply shooting at them and hoping you are actually harming them.
The game isn't all bad, and if someone wants a mindless shooter, I would recommend it to anyone. It's cheap, and it really doesn't need a strong PC to run it. And it doesn't need any external patches either. What I would say, though, is to play the first game beforehand, also found on Steam now, as the second game makes a lot of references to characters from that game. And because I found the story forgettable, there were times I was thinking: 'Who are you again?'

So yeah, pick it up if you want a quick shooter, but don't go expecting something that would rival Call of Duty or Medal of Honor, and you should be fine. Also, don't be surprised if, after beating the game, the main menu title changes from UberSoldier II to Crimes of War. While random, it was the other name the game went by. I just don't understand why they had to change the title screen at the end of the game.
I can now look forward to moving on with this challenge with my next game. Originally, I did want to play Valkyria Chronicles, but I think because there are still some things in my life that need sorting out, I decided to go with The Vanishing of Ethan Carter instead.
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